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Issues

#88 LayeredUpdates.draw() returns a list with many rect(0,0,0,0)

Reported anonymously

I didn't find any information on this issue, sorry if it has been created before.

in pygame 1.9.2

LayeredUpdates.draw() seems to return a rect(0,0,0,0) if sprites are side to side. I made a quick test with two sprites next to each other, here's the list LayeredUpdates.draw() returned :

 [<rect(20, 644, 84, 120)>, <rect(0, 0, 0, 0)>, <rect(104, 644, 84, 120)>, <rect(0, 0, 0, 0)>]

In the game I'm making i have 12*12cells , with a sprite in each and I get 287 rects...

Status: new Responsible: nobody Type: bug Priority: major
Milestone: none Component: sprite Version: unspecified

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